# Sight & Storytelling

Creators of animation and visual narratives, touching upon their industry and their skillset. Animatedly.

Adapting a Screenplay Into a Graphic Novel: Publishing and Release

Adapting a Screenplay Into a Graphic Novel: Publishing and Release

As appealing as it is, getting published traditionally comes at a price.

# Read # Sight & Storytelling # Crossover
6 min read

Adapting a Screenplay Into a Graphic Novel: Directing on the Page

Adapting a Screenplay Into a Graphic Novel: Directing on the Page

This is when things get real. You’re about to embark on the graphic novel equivalent of “Principal Photography.”

# Read # Sight & Storytelling # Crossover
8 min read

Building a Complex World in Simple Steps

Building a Complex World in Simple Steps

Individual stories allow a range of writers to explore different topics and interests within the world, and also provides an easy point of entry for our audience.

# Read # Sight & Storytelling
6 min read

Adapting a Screenplay Into a Graphic Novel: The Script

Adapting a Screenplay Into a Graphic Novel: The Script

Creating art takes time. With every additional page, the production schedule gets longer. And the longer it takes to produce, the longer it will be before you can bring your project to market.

# Read # Sight & Storytelling # Crossover
7 min read

Adapting a Screenplay Into a Graphic Novel

Adapting a Screenplay Into a Graphic Novel

During one pitch, we were asked if our screenplay was based on a graphic novel. The answer was no, but it had crossed our minds to adapt it in the opposite direction.

# Read # Crossover # Sight & Storytelling
6 min read

Unleash Your Inner Director: Writing Graphic Novels vs. Screenplays

Unleash Your Inner Director: Writing Graphic Novels vs. Screenplays

Too many writers jump into projects without knowing what their role is as an artist.

# Read # Sight & Storytelling # Crossover
7 min read

Making Words Sing: A Conversation with Writer/Director Garth Jennings

Making Words Sing: A Conversation with Writer/Director Garth Jennings

"That moment has got to feel like the greatest moment of this guy's life, you know, like we're behind him and not in front of him."

# Read # Interview # The Business of Art # Sight & Storytelling
7 min read

Verge: Screenplay to Comic

Verge: Screenplay to Comic

But when you write a script, if it doesn’t get produced, it remains as just that. A template. A creative miscarriage.

# Read # Sight & Storytelling
5 min read

NY Times Bestseller and Comic Writer Jim Krueger

NY Times Bestseller and Comic Writer Jim Krueger

“When I go back ... I lied a lot. That was the beginning of my storytelling career."

# Read # Sight & Storytelling # Interview
1 min read

"The Last of Us, Part II" - An Analysis of Perspective in Storytelling

"The Last of Us, Part II" - An Analysis of Perspective in Storytelling

These games taught me a valuable lesson about the importance of perspective and POV in storytelling. The lessons go much further than that. This game may have actually changed my outlook on life.

# Read # Sight & Storytelling
14 min read

Academy Award-Nominated Filmmaker Tomm Moore: Mythology, Storytelling and Animation

Academy Award-Nominated Filmmaker Tomm Moore: Mythology, Storytelling and Animation

"Animation is so close to the language of dreams, and the language of dreams is so close to the language of mythology."

# Read # Sight & Storytelling # Interview
1 min read

“Who wouldn’t want to see that?” – A Chat with The Secret Life of Pets Writer Brian Lynch

“Who wouldn’t want to see that?” – A Chat with The Secret Life of Pets Writer Brian Lynch

You may not have heard Brian Lynch’s name, but you definitely know his work. He’s one of the writers behind Hop, Puss in Boots, and Minions—the eleventh highest grossing animated movie of all time.

# Read # The Collection # LA Screenwriter # Interview # Sight & Storytelling
10 min read
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